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2016年8月5日 星期五

新版 NVIDIA Optimus 啟用方法 (Intel + NVIDIA)

在傳統的環境底下, 僅會有單一獨立顯卡, 所以我們僅需要執行以下指令就會進行安裝
# apt-get install nvidia-driver
安裝之後因為設備特性的不同, 有些會同時有多張不同廠牌顯卡, 如 Intel + NVIDIA .
3D 加速的支援也不同.

所以我們還要安裝 NVIDIA Optimus support 的軟體
# apt-get install bumblebee bumblebee-nvidia
再把使用者加入 bumblebee 的群組
# gpasswd -a <使用者名稱> bumblebee 
再執行以下指令切換至 NVIDIA , 其中 vblank_mode=0 是關閉 XWindow 的垂直同步 ,
可以改善執行效能 , 可以避免遊戲反應遲鈍問題.
vblank_mode=0 optirun bash
啟用前

$ glxinfo
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile,
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
    GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample,
    GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile,
    GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB,
    GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
    GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_swap_control
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile,
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
    GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample,
    GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile,
    GLX_EXT_create_context_es_profile, GLX_EXT_fbconfig_packed_float,
    GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context,
    GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
    GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,
    GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,
    GLX_SGI_swap_control, GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile,
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
    GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample,
    GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile,
    GLX_EXT_create_context_es_profile, GLX_EXT_fbconfig_packed_float,
    GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context,
    GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
    GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
    GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,
    GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,
    GLX_SGI_swap_control, GLX_SGI_video_sync
Extended renderer info (GLX_MESA_query_renderer):
    Vendor: Intel Open Source Technology Center (0x8086)
    Device: Mesa DRI Intel(R) Ivybridge Mobile  (0x166)
    Version: 11.2.2
    Accelerated: yes
    Video memory: 1536MB
    Unified memory: yes
    Preferred profile: core (0x1)
    Max core profile version: 3.3
    Max compat profile version: 3.0
    Max GLES1 profile version: 1.1
    Max GLES[23] profile version: 3.0
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Ivybridge Mobile
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.2.2
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
    GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth,
    GL_AMD_draw_buffers_blend, GL_AMD_performance_monitor,
    GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_trinary_minmax,
    GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index,
    GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
    GL_APPLE_object_purgeable, GL_ARB_ES2_compatibility,
    GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance,
    GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
    GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
    GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader,
    GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
    GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_debug_output,
    GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_derivative_control,
    GL_ARB_direct_state_access, GL_ARB_draw_buffers,
    GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
    GL_ARB_draw_indirect, GL_ARB_draw_instanced,
    GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
    GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
    GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
    GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image,
    GL_ARB_gpu_shader5, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
    GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
    GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
    GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
    GL_ARB_occlusion_query2, GL_ARB_pipeline_statistics_query,
    GL_ARB_pixel_buffer_object, GL_ARB_point_sprite,
    GL_ARB_program_interface_query, GL_ARB_provoking_vertex,
    GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects,
    GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture,
    GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counters,
    GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
    GL_ARB_shader_draw_parameters, GL_ARB_shader_image_load_store,
    GL_ARB_shader_image_size, GL_ARB_shader_objects,
    GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine,
    GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod,
    GL_ARB_shading_language_420pack, GL_ARB_shading_language_packing,
    GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_barrier,
    GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
    GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc,
    GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array,
    GL_ARB_texture_float, GL_ARB_texture_gather,
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample,
    GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels,
    GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg,
    GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_storage,
    GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
    GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
    GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
    GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
    GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding,
    GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev,
    GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array,
    GL_ATI_blend_equation_separate, GL_ATI_texture_float, GL_EXT_abgr,
    GL_EXT_blend_equation_separate, GL_EXT_draw_buffers2,
    GL_EXT_draw_instanced, GL_EXT_framebuffer_blit,
    GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
    GL_EXT_framebuffer_sRGB, GL_EXT_packed_depth_stencil, GL_EXT_packed_float,
    GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp,
    GL_EXT_provoking_vertex, GL_EXT_shader_integer_mix,
    GL_EXT_shader_samples_identical, GL_EXT_texture_array,
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc,
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_filter_anisotropic,
    GL_EXT_texture_integer, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode,
    GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
    GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback,
    GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays,
    GL_INTEL_performance_query, GL_KHR_context_flush_control, GL_KHR_debug,
    GL_MESA_pack_invert, GL_MESA_texture_signed_rgba,
    GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_packed_depth_stencil,
    GL_NV_texture_barrier, GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc
OpenGL version string: 3.0 Mesa 11.2.2
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
    GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth,
    GL_AMD_draw_buffers_blend, GL_AMD_performance_monitor,
    GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_trinary_minmax,
    GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
    GL_APPLE_object_purgeable, GL_APPLE_packed_pixels,
    GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility,
    GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays,
    GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
    GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
    GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage,
    GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
    GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_debug_output,
    GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture,
    GL_ARB_derivative_control, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
    GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced,
    GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program,
    GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
    GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object,
    GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary,
    GL_ARB_get_texture_sub_image, GL_ARB_half_float_pixel,
    GL_ARB_half_float_vertex, GL_ARB_instanced_arrays,
    GL_ARB_internalformat_query, GL_ARB_invalidate_subdata,
    GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind,
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
    GL_ARB_occlusion_query2, GL_ARB_pipeline_statistics_query,
    GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
    GL_ARB_program_interface_query, GL_ARB_provoking_vertex,
    GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects,
    GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture,
    GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counters,
    GL_ARB_shader_bit_encoding, GL_ARB_shader_clock,
    GL_ARB_shader_draw_parameters, GL_ARB_shader_image_load_store,
    GL_ARB_shader_image_size, GL_ARB_shader_objects,
    GL_ARB_shader_storage_buffer_object, GL_ARB_shader_texture_image_samples,
    GL_ARB_shader_texture_lod, GL_ARB_shading_language_100,
    GL_ARB_shading_language_420pack, GL_ARB_shading_language_packing,
    GL_ARB_shadow, GL_ARB_sync, GL_ARB_texture_barrier,
    GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
    GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc,
    GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array,
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
    GL_ARB_texture_float, GL_ARB_texture_gather,
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
    GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
    GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
    GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query,
    GL_ARB_transform_feedback2, GL_ARB_transform_feedback3,
    GL_ARB_transform_feedback_instanced, GL_ARB_transpose_matrix,
    GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
    GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding,
    GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
    GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers,
    GL_ATI_separate_stencil, GL_ATI_texture_env_combine3,
    GL_ATI_texture_float, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
    GL_EXT_copy_texture, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
    GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
    GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
    GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays,
    GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels,
    GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
    GL_EXT_polygon_offset, GL_EXT_polygon_offset_clamp,
    GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_separate_specular_color, GL_EXT_shader_integer_mix,
    GL_EXT_shader_samples_identical, GL_EXT_shadow_funcs,
    GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture,
    GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_array,
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc,
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
    GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_rectangle,
    GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode,
    GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
    GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback,
    GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
    GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
    GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
    GL_INTEL_performance_query, GL_KHR_context_flush_control, GL_KHR_debug,
    GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_window_pos,
    GL_NV_blend_square, GL_NV_conditional_render, GL_NV_depth_clamp,
    GL_NV_light_max_exponent, GL_NV_packed_depth_stencil,
    GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier,
    GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image,
    GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap,
    GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,
    GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.2.2
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:
    GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
    GL_APPLE_texture_max_level, GL_EXT_blend_func_extended,
    GL_EXT_blend_minmax, GL_EXT_color_buffer_float,
    GL_EXT_discard_framebuffer, GL_EXT_draw_buffers,
    GL_EXT_draw_elements_base_vertex, GL_EXT_map_buffer_range,
    GL_EXT_multi_draw_arrays, GL_EXT_read_format_bgra,
    GL_EXT_separate_shader_objects, GL_EXT_shader_integer_mix,
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_filter_anisotropic,
    GL_EXT_texture_format_BGRA8888, GL_EXT_texture_rg,
    GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_unpack_subimage,
    GL_INTEL_performance_query, GL_KHR_context_flush_control, GL_KHR_debug,
    GL_NV_draw_buffers, GL_NV_fbo_color_attachments, GL_NV_read_buffer,
    GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil,
    GL_OES_EGL_image, GL_OES_EGL_image_external, GL_OES_EGL_sync,
    GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24, GL_OES_depth_texture,
    GL_OES_depth_texture_cube_map, GL_OES_draw_elements_base_vertex,
    GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,
    GL_OES_get_program_binary, GL_OES_mapbuffer, GL_OES_packed_depth_stencil,
    GL_OES_rgb8_rgba8, GL_OES_standard_derivatives, GL_OES_stencil8,
    GL_OES_surfaceless_context, GL_OES_texture_3D, GL_OES_texture_float,
    GL_OES_texture_float_linear, GL_OES_texture_half_float,
    GL_OES_texture_half_float_linear, GL_OES_texture_npot,
    GL_OES_vertex_array_object
40 GLX Visuals
    visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  ms  cav
  id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------------
...
64 GLXFBConfigs:
    visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  ms  cav
  id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------------
...

啟用後

$ glxinfo
name of display: :0.0
ATTENTION: default value of option vblank_mode overridden by environment.
ATTENTION: default value of option vblank_mode overridden by environment.
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
server glx extensions:
    GLX_ARB_context_flush_control, GLX_ARB_create_context,
    GLX_ARB_create_context_profile, GLX_ARB_create_context_robustness,
    GLX_ARB_fbconfig_float, GLX_ARB_multisample, GLX_EXT_buffer_age,
    GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile,
    GLX_EXT_framebuffer_sRGB, GLX_EXT_stereo_tree, GLX_EXT_swap_control,
    GLX_EXT_swap_control_tear, GLX_EXT_texture_from_pixmap,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_NV_copy_image,
    GLX_NV_delay_before_swap, GLX_NV_float_buffer,
    GLX_NV_multisample_coverage, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGI_swap_control, GLX_SGI_video_sync
client glx vendor string: primus
client glx version string: 1.4
client glx extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile,
    GLX_ARB_get_proc_address
GLX version: 1.4
GLX extensions:
    GLX_ARB_create_context, GLX_ARB_create_context_profile,
    GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 720M/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 352.79
OpenGL core profile shading language version string: 4.50 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
    GL_AMD_multi_draw_indirect, GL_ARB_ES2_compatibility,
    GL_ARB_ES3_1_compatibility, GL_ARB_ES3_compatibility,
    GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_blend_func_extended,
    GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture,
    GL_ARB_clip_control, GL_ARB_color_buffer_float,
    GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader,
    GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted,
    GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image,
    GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
    GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control,
    GL_ARB_direct_state_access, GL_ARB_draw_buffers,
    GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
    GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
    GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
    GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
    GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
    GL_ARB_geometry_shader4, GL_ARB_get_program_binary,
    GL_ARB_get_texture_sub_image, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64,
    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging,
    GL_ARB_indirect_parameters, GL_ARB_instanced_arrays,
    GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
    GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
    GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
    GL_ARB_occlusion_query2, GL_ARB_pipeline_statistics_query,
    GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
    GL_ARB_program_interface_query, GL_ARB_provoking_vertex,
    GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior,
    GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects,
    GL_ARB_seamless_cube_map, GL_ARB_separate_shader_objects,
    GL_ARB_shader_atomic_counters, GL_ARB_shader_bit_encoding,
    GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
    GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
    GL_ARB_shader_objects, GL_ARB_shader_precision,
    GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine,
    GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod,
    GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
    GL_ARB_shading_language_include, GL_ARB_shading_language_packing,
    GL_ARB_shadow, GL_ARB_sparse_buffer, GL_ARB_sparse_texture,
    GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader,
    GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,
    GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
    GL_ARB_texture_buffer_range, GL_ARB_texture_compression,
    GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc,
    GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array,
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
    GL_ARB_texture_float, GL_ARB_texture_gather,
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
    GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
    GL_ARB_texture_stencil8, GL_ARB_texture_storage,
    GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
    GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
    GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
    GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix,
    GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
    GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
    GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
    GL_ARB_vertex_program, GL_ARB_vertex_shader,
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
    GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers,
    GL_ATI_texture_float, GL_ATI_texture_mirror_once,
    GL_EXTX_framebuffer_mixed_formats, GL_EXT_Cg_shader, GL_EXT_abgr,
    GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color,
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
    GL_EXT_depth_bounds_test, GL_EXT_direct_state_access,
    GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements,
    GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
    GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object,
    GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4,
    GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4,
    GL_EXT_import_sync_object, GL_EXT_multi_draw_arrays,
    GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels,
    GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
    GL_EXT_polygon_offset_clamp, GL_EXT_provoking_vertex,
    GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color,
    GL_EXT_shader_image_load_store, GL_EXT_shader_integer_mix,
    GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
    GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object,
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc,
    GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
    GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
    GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
    GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias,
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB,
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
    GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query,
    GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
    GL_EXT_vertex_attrib_64bit, GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip,
    GL_IBM_texture_mirrored_repeat, GL_KHR_blend_equation_advanced,
    GL_KHR_context_flush_control, GL_KHR_debug,
    GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
    GL_KTX_buffer_region, GL_NVX_conditional_render, GL_NVX_gpu_memory_info,
    GL_NV_ES1_1_compatibility, GL_NV_ES3_1_compatibility,
    GL_NV_bindless_multi_draw_indirect,
    GL_NV_bindless_multi_draw_indirect_count, GL_NV_blend_equation_advanced,
    GL_NV_blend_square, GL_NV_command_list, GL_NV_compute_program5,
    GL_NV_conditional_render, GL_NV_copy_depth_to_color, GL_NV_copy_image,
    GL_NV_depth_buffer_float, GL_NV_depth_clamp, GL_NV_draw_texture,
    GL_NV_explicit_multisample, GL_NV_fence, GL_NV_float_buffer,
    GL_NV_fog_distance, GL_NV_fragment_program, GL_NV_fragment_program2,
    GL_NV_fragment_program_option, GL_NV_framebuffer_multisample_coverage,
    GL_NV_geometry_shader4, GL_NV_gpu_program4, GL_NV_gpu_program4_1,
    GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended,
    GL_NV_gpu_program_fp64, GL_NV_gpu_shader5, GL_NV_half_float,
    GL_NV_internalformat_sample_query, GL_NV_light_max_exponent,
    GL_NV_multisample_coverage, GL_NV_multisample_filter_hint,
    GL_NV_occlusion_query, GL_NV_packed_depth_stencil,
    GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2,
    GL_NV_path_rendering, GL_NV_pixel_data_range, GL_NV_point_sprite,
    GL_NV_primitive_restart, GL_NV_register_combiners,
    GL_NV_register_combiners2, GL_NV_shader_atomic_counters,
    GL_NV_shader_atomic_float, GL_NV_shader_buffer_load,
    GL_NV_shader_storage_buffer_object, GL_NV_shader_thread_group,
    GL_NV_texgen_reflection, GL_NV_texture_barrier,
    GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
    GL_NV_texture_multisample, GL_NV_texture_rectangle, GL_NV_texture_shader,
    GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_transform_feedback,
    GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory,
    GL_NV_vdpau_interop, GL_NV_vertex_array_range, GL_NV_vertex_array_range2,
    GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory,
    GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2,
    GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_S3_s3tc,
    GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture,
    GL_SGIX_shadow, GL_SUN_slice_accum
OpenGL version string: 4.5.0 NVIDIA 352.79
OpenGL shading language version string: 4.50 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL extensions:
    GL_AMD_multi_draw_indirect, GL_ARB_ES2_compatibility,
    GL_ARB_ES3_1_compatibility, GL_ARB_ES3_compatibility,
    GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_blend_func_extended,
    GL_ARB_buffer_storage, GL_ARB_clear_buffer_object, GL_ARB_clear_texture,
    GL_ARB_clip_control, GL_ARB_color_buffer_float, GL_ARB_compatibility,
    GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader,
    GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted,
    GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image,
    GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
    GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control,
    GL_ARB_direct_state_access, GL_ARB_draw_buffers,
    GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
    GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
    GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
    GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
    GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
    GL_ARB_geometry_shader4, GL_ARB_get_program_binary,
    GL_ARB_get_texture_sub_image, GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64,
    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging,
    GL_ARB_indirect_parameters, GL_ARB_instanced_arrays,
    GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
    GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
    GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
    GL_ARB_occlusion_query2, GL_ARB_pipeline_statistics_query,
    GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
    GL_ARB_program_interface_query, GL_ARB_provoking_vertex,
    GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior,
    GL_ARB_robustness, GL_ARB_sample_shading, GL_ARB_sampler_objects,
    GL_ARB_seamless_cube_map, GL_ARB_separate_shader_objects,
    GL_ARB_shader_atomic_counters, GL_ARB_shader_bit_encoding,
    GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote,
    GL_ARB_shader_image_load_store, GL_ARB_shader_image_size,
    GL_ARB_shader_objects, GL_ARB_shader_precision,
    GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine,
    GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod,
    GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
    GL_ARB_shading_language_include, GL_ARB_shading_language_packing,
    GL_ARB_shadow, GL_ARB_sparse_buffer, GL_ARB_sparse_texture,
    GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader,
    GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,
    GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
    GL_ARB_texture_buffer_range, GL_ARB_texture_compression,
    GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc,
    GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array,
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
    GL_ARB_texture_float, GL_ARB_texture_gather,
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
    GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
    GL_ARB_texture_stencil8, GL_ARB_texture_storage,
    GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
    GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
    GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
    GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix,
    GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
    GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
    GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
    GL_ARB_vertex_program, GL_ARB_vertex_shader,
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
    GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers,
    GL_ATI_texture_float, GL_ATI_texture_mirror_once,
    GL_EXTX_framebuffer_mixed_formats, GL_EXT_Cg_shader, GL_EXT_abgr,
    GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color,
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
    GL_EXT_depth_bounds_test, GL_EXT_direct_state_access,
    GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements,
    GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
    GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object,
    GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4,
    GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4,
    GL_EXT_import_sync_object, GL_EXT_multi_draw_arrays,
    GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels,
    GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
    GL_EXT_polygon_offset_clamp, GL_EXT_provoking_vertex,
    GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color,
    GL_EXT_shader_image_load_store, GL_EXT_shader_integer_mix,
    GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
    GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_buffer_object,
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc,
    GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
    GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
    GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
    GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias,
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB,
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
    GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query,
    GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
    GL_EXT_vertex_attrib_64bit, GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip,
    GL_IBM_texture_mirrored_repeat, GL_KHR_blend_equation_advanced,
    GL_KHR_context_flush_control, GL_KHR_debug,
    GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
    GL_KTX_buffer_region, GL_NVX_conditional_render, GL_NVX_gpu_memory_info,
    GL_NV_ES1_1_compatibility, GL_NV_ES3_1_compatibility,
    GL_NV_bindless_multi_draw_indirect,
    GL_NV_bindless_multi_draw_indirect_count, GL_NV_blend_equation_advanced,
    GL_NV_blend_square, GL_NV_command_list, GL_NV_compute_program5,
    GL_NV_conditional_render, GL_NV_copy_depth_to_color, GL_NV_copy_image,
    GL_NV_depth_buffer_float, GL_NV_depth_clamp, GL_NV_draw_texture,
    GL_NV_explicit_multisample, GL_NV_fence, GL_NV_float_buffer,
    GL_NV_fog_distance, GL_NV_fragment_program, GL_NV_fragment_program2,
    GL_NV_fragment_program_option, GL_NV_framebuffer_multisample_coverage,
    GL_NV_geometry_shader4, GL_NV_gpu_program4, GL_NV_gpu_program4_1,
    GL_NV_gpu_program5, GL_NV_gpu_program5_mem_extended,
    GL_NV_gpu_program_fp64, GL_NV_gpu_shader5, GL_NV_half_float,
    GL_NV_internalformat_sample_query, GL_NV_light_max_exponent,
    GL_NV_multisample_coverage, GL_NV_multisample_filter_hint,
    GL_NV_occlusion_query, GL_NV_packed_depth_stencil,
    GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2,
    GL_NV_path_rendering, GL_NV_pixel_data_range, GL_NV_point_sprite,
    GL_NV_primitive_restart, GL_NV_register_combiners,
    GL_NV_register_combiners2, GL_NV_shader_atomic_counters,
    GL_NV_shader_atomic_float, GL_NV_shader_buffer_load,
    GL_NV_shader_storage_buffer_object, GL_NV_shader_thread_group,
    GL_NV_texgen_reflection, GL_NV_texture_barrier,
    GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
    GL_NV_texture_multisample, GL_NV_texture_rectangle, GL_NV_texture_shader,
    GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_transform_feedback,
    GL_NV_transform_feedback2, GL_NV_uniform_buffer_unified_memory,
    GL_NV_vdpau_interop, GL_NV_vertex_array_range, GL_NV_vertex_array_range2,
    GL_NV_vertex_attrib_integer_64bit, GL_NV_vertex_buffer_unified_memory,
    GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_NV_vertex_program2,
    GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_S3_s3tc,
    GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture,
    GL_SGIX_shadow, GL_SUN_slice_accum
40 GLX Visuals
    visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  ms  cav
  id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------------
...
311 GLXFBConfigs:
    visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  ms  cav
  id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------------
...

2016年7月30日 星期六

Install Starcraft 2 , Lecacy of the void on Debian Linux

Requirement :
Enable 3D and ATI/nVidia Driver in XWindow

1. Check the WineHQ > Starcraft 2
https://appdb.winehq.org/objectManager.php?sClass=version&iId=20882

2. Install Wine and Winetricks
Debian/Ubuntu : apt-get install winetricks wine-development

3. Run Winetricks and Install Visual C++ Redistributable Package 2015
Debian/Ubuntu : winetricks vcrun2015

4. Bypass Bug
Debian/Ubuntu : winecfg-development

Select Windows XP Mode
Add api-ms-win-crt-runtime-l1-1-0
Add api-ms-win-crt-stdio-l1-1-0
Add ucrtbase
Add vcruntime140

5. Download Battle.net
https://www.battle.net/download/getInstallerForGame?os=win&locale=enUS&version=LIVE&gameProgram=BATTLENET_APP

6. Install Battle.net , 20160730
Debian/Ubuntu : wine-development Battle.net-Setup.exe

MD5:
b322e19e0de5b1f2b04fad1d59c0cdfc  Battle.net-Setup.exe
SHA-512
656642f959ebd9048c6369c8ede00dd90ce044c95ff04ad3197a13682d1d0720b20212cdff23c128448d15a011903ba41948f75cbcdf35b86f3f8b18e1071a7d  Battle.net-Setup.exe

2011年6月3日 星期五

修 Flash 會爆音的 bug

關鍵字 : flash , 爆音 , 銳利聲 , Debian , Ubuntu , 64 位元
參考 : http://forums.debian.net/viewtopic.php?f=6&t=64174

1. 抓 binary patch
http://bugs.debian.org/cgi-bin/bugreport.cgi?msg=15;filename=memcpy-10.3.162.29.bsdiff;att=2;bug=620901

2. apt-get install bsdiff

3.
bspatch /usr/lib/flashplugin-nonfree/libflashplayer.so /usr/lib/flashplugin-nonfree/libflashplayer.so2 memcpy-10.3.162.29.bsdiff

4. mv
/usr/lib/flashplugin-nonfree/libflashplayer.so /usr/lib/flashplugin-nonfree/libflashplayer.so.old && mv /usr/lib/flashplugin-nonfree/libflashplayer.so2 /usr/lib/flashplugin-nonfree/libflashplayer.so

5. 重開瀏覽器

2010年12月26日 星期日

撐硬碟

這個是讓有點壞,又不會太壞的硬碟可以再撐一陣子的方法。
此方法適用於 Debian 類的系統 (Ubuntu/Mint/...fsck -fcyv /dev/sd[a-z]
reboot
sudo apt-get install debsums
sudo debsums_init
sudo debsums -q
# 剩下的根據 debsums 報告產生的損壞套件,進行 apt-get reinstall
如果是 Red Hat , 可以使用
rpm -Va

2010年9月4日 星期六

echofon 壞掉解決方法

裝回舊版 1.9.6.4

https://addons.mozilla.org/zh-TW/firefox/addon/5081/eula/88620

記得別更新...

更新: 1.9.7.3 運作正常...

2010年9月3日 星期五

fix dpkg invalid character warning

正常是不會碰到... 以下情形
warning, in file '/var/lib/dpkg/available' near line 88620 package 'virtualbox-3.1':
error in Version string '3.1.6-59338_Debian_lenny': invalid character in revision number
warning, in file '/var/lib/dpkg/available' near line 88642 package 'virtualbox-3.0':
error in Version string '3.0.12-54655_Debian_lenny': invalid character in revision number
warning, in file '/var/lib/dpkg/available' near line 91648 package 'virtualbox-2.2':
error in Version string '2.2.4-47978_Debian_lenny': invalid character in revision number
warning, in file '/var/lib/dpkg/available' near line 91759 package 'virtualbox-2.0':
error in Version string '2.0.6-39765_Debian_lenny': invalid character in revision number
warning, in file '/var/lib/dpkg/available' near line 91780 package 'virtualbox-2.1':
error in Version string '2.1.4-42893_Debian_lenny': invalid character in revision number

so
只要下 sudo dpkg --clear-avail
就解決該問題了...
but 看起來可能硬碟有點問題了

2010年8月7日 星期六

http://wiki.coscup.org/bof-2010#toc8 (金鑰交換活動, 8/14 7:30pm~ 在 COSCUP 會場)

Key Signing Party , 金鑰交換活動

Content / 內容 : meeting other PGP users and signing each other's keys. ( 簡單來說就是和人碰面交換金鑰以確定以後電腦收發的資料是同一個人 )
Time / 時間 : about 7:30 pm~
Location / 地點 : (not sure, check back ofter)
Require / 注意事項 :

  1. Physical attendance / 要本人出席
  2. Positive picture ID / 需要有照片的證件 ( Passport is good , but Chinese ID is only for local. / 建議帶護照, 中文證件只有本地人可以用)
  3. Your Key ID, Key type, HEX fingerprint, and Key size / 請完整印紙本出有你 姓名 , 信箱 , 金鑰指紋 , 金鑰長度的小紙條或卡片
  4. A pen/pencil or whatever you'd like to write with…. / 請帶一枝筆
  5. NO Computer / 不要帶電腦, 請完全用紙本作業

Suggestions / 建議事項 :

  1. Create key with RSA 4096 or higher / 建立一隻 RSA 4096 以上強度的金鑰
  2. Create this key at Home or Hotel / 請在家裡住的地方產生金鑰
  3. Your key should be the same name of the ID / 請注意你 key 上面名字的拼寫是否跟護照一樣
  4. … (Please add your idea.)

Why do we have this party / 為何有這次活動 :

  1. For future Debian Developer / 為了未來的新 Debian 開發者
  2. Debian/Ubuntu Package sharing / 為了以後如果有包套件可以增加安全性
  3. resource sharing / 資源共享 (free web service, mail service, network bandwidth, H-Game …)
  4. … (Please add your idea.)

Read before you sign those keys / 在簽名前請先讀過一次 : ( I will read this for you in that day. / 當天會帶讀一次 )
http://www.pgp.net/pgpnet/pgp-faq/pgp-faq-key-signatures.html

請到 wiki 增加參加者資料

套件軟體 review

1. 大概 7/18 前後, 有人把套件相依性沒寫好, CVS 會自動幫你安裝, 所以應該不少人中這一個 bug (#499790) , 可以把 /srv/cvs 跟 group 裡面的 src 拿掉
2. 如果有裝 google-chrome-unstable 套件的話 (from google dev channel) , 可能會發現他幫你裝主程式在 /opt/google 目錄下
3. snd-aloop 好像最近從 kernel mainline 消失 (#577764) , 如果需要擷取喇叭輸出的話 , 需要自己動手編譯了
4. Team Speak 3 不錯用, 但是就是 non-free , 效率比 Skype 好 , 可以超過 10 人以上聊天 :D
5. JACK , 比較適合專業人士 , 設定複雜

2010年8月5日 星期四

pbuilder-uml 試用後感

感覺... 很難用,而且東西亂壞

1. iptables 跟 tap0 得自己開啟
2. UML 有事沒事卡在怪地方, 如果背景還有開其他吃 CPU 的服務, 就會掛很久
3. 弄到最後... 自己跑出 ccache , 但是我沒有裝阿
然後 pbuilder 自己用 choot 跑 chown -R 1234:1234 失敗, 就掛掉

整個無言... 還是先找其他方法

2010年6月30日 星期三

電視棒

電視棒

這篇在說電視卡/棒的安裝,還有 justin.tv 跟 無線電視台 如何使用

目錄

2010年6月27日 星期日

2010年5月6日 星期四

賀! kanru 成為 Debian Developer

Weekly Report on Debian New Maintainers
=======================================
For week ending 09 May 2010.

Weekly Summary Statistics
=========================
1 more people applied to become a Debian Developer
9 applicants became maintainers.

New Maintainers
===============
The following applicants became new maintainers last week:
Kanru Chen (koster@debian.org.tw)

2010年3月24日 星期三

iceweasel 3.6.2 for Debian

Chinese:
iceweasel 3.6.2 我已經包好了 (amd64)
請參考 http://twemu.no-ip.org/wiki/index.php/Local_Repositories

或是自行下載來編譯
http://twemu.no-ip.org/apt/iceweasel/iceweasel_3.6.2-0preview1.dsc

請先安裝 xulrunner 跟 libmozjs
請至 http://glandium.org/blog/?p=961

更新 3/26
語系檔簡便安裝方法 :
https://ftp.mozilla.org/pub/mozilla.org/firefox/releases/latest-3.6/linux-i686/xpi/
---
English:
iceweasel 3.6.2 (amd64)
Please follow the directions, http://twemu.no-ip.org/wiki/index.php/Local_Repositories

or compile with the source,
http://twemu.no-ip.org/apt/iceweasel/iceweasel_3.6.2-0preview1.dsc

BEFORE THIS
please install xulrunner and libmozjs
on glandium's website, http://glandium.org/blog/?p=961

Update at 3/26 :
Localize Packages from Mozilla:
https://ftp.mozilla.org/pub/mozilla.org/firefox/releases/latest-3.6/linux-i686/xpi/

2009年11月19日 星期四

gnuplot 跟 gnome-accessibility 衝突的問題

先筆記一下
最明顯的地方就是 Open help dialog 會掛掉
或是跑 python-gnuplot 的 demo.py / test.py 不正常

Bugs :
http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=466684 (maybe)

解決方法 :
https://bugs.launchpad.net/ubuntu/+source/gnuplot/+bug/239466 #9

進到 系統 -> 偏好設定 -> 輔助科技
將啟用輔助科技的功能關閉

keyword:
gnuplot hang, gnuplot frozen, gnuplot wxt

2009年8月3日 星期一

重新安裝 xvidcap

前陣子從 debian multimedia 抓下新版的 xvidcap 1.1.7-0.4 發現超級不正常的,錄影會出現綠色畫面。
結果還是得從 xvidcap 的網站直接抓 svn 來使用,方法如下。

$svn export https://xvidcap.svn.sourceforge.net/svnroot/xvidcap/trunk xvidcap
$cd xvidcap
$sudo apt-get build-dep xvidcap
$sudo apt-get install docbook2x
$./autogen.sh
$debuild
$cd ..
$sudo dpkg -i xvidcap_1.1.7_*.deb

之後就可以錄音加錄影了

補充:
/etc/apt/sources.list 的來源
deb http://www.debian-multimedia.org testing main
deb-src http://www.debian-multimedia.org testing main

2009年7月1日 星期三

新版 lxmusic 需要您的幫忙



新版 0.3 的 lxmusic 已經上傳到 debian mentors, 需要 sid 內的套件才可以使用

加入至 /etc/apt/sources.lixt
---
deb http://mirror.nttu.edu.tw/debian/ unstable main contrib non-free
---

需要自行編譯
下載網址
http://mentors.debian.net/debian/pool/main/l/lxmusic/

編譯前請確定
你現在使用的 xmms 版本為 0.6DrMattDestruction-1 ,
0.3 和舊版 0.2 並不相容

Debian 編譯流程如下
---
$dget http://mentors.debian.net/debian/pool/main/l/lxmusic/lxmusic_0.3.0-1.dsc
$sudo apt-get install libxmmsclient-dev libxmmsclient-glib-dev libxmmsclient-glib1 libxmmsclient5 xmms2-dev intltool libgtk2.0-dev pkg-config automake python debhelper autotools-dev
$dpkg-souce -x lxmusic_0.3.0-1.dsc
$cd lxmusic-0.3.0 && debuild
---

如果發現沒聲音的話,請檢查是否安裝了
xmms2-plugin-alsa (音源輸出)
xmms2-plugin-* (此為你需要的解碼, 如 flac ,mpg123 )

2009年2月20日 星期五

twemu.no-ip.org AMD64/I386 套件庫復活

最近剛整理完,如果官方套件版本追過,就不會更新,使用上請注意一下。

以下是設定的 script
$wget http://twemu.no-ip.org/apt/public.pgp
#sudo -s
#apt-key add public.pgp
#echo 'deb http://twemu.no-ip.org/apt/ ./' >> /etc/apt/sources.list
#echo 'deb-src http://twemu.no-ip.org/apt/ ./' >> /etc/apt/sources.list
給 Debian AMD64/I386 使用, Ubuntu 使用者建議下載原始碼回去自己編譯。(可直接安裝,但不保證穩定性)

現有:
  • amule - eMule 類的 P2P 軟體 (svn r9505) *
  • lxmusic (LXDE 計畫內的) - 簡易型音樂播放軟體 a/i
  • python-zhpy - 用中文寫 python 程式
  • stellarium - 天文軟體 p
  • stepmania 4 - 跳舞機遊戲 a
  • compiz - 3D 動態桌面 a/i
標記:
* 更新過
a amd64
i i386
p 暫時不更新

2009/03/15 第三次更新